We ended up to agree on a name for the game: Cell 22. Meaningfull, isn’t it?
So, after almost 48 hours, graphics are done. I’m still working on dialogs and scripted sequences (what kind of idea is this >_<?). Tomorrow will mainly be about polish and fixing some bugs to make it as most enjoyable as possible. It’s kind of a “pot-pourri” but I think the player could appreciate the choices we let him. We hope you’ll find them coolcoolcool!